Surf for More Math
Lesson 4 - Solve Problems by Making a Model
To encourage your child to have fun on the Web
while learning about Solve Problems by Making a Model , here are some
games and interactive activities they can do on their own or in pairs.
Goal
Make models to solve problems.
Builds Upon
Student Book pages 330-331
Instructions for Use
Isometric
Drawings is a complex program that prompts your child to build shapes.
To use Isometric Drawings remember to construct the shape from back
to front, or from bottom to top. Select and drag a cube or rhombus from
the column, and place them on the work area. Click on the work area
to drop the shape. Using the white arrow icon, from the top row, move
the shape to any location. The red, yellow and blue arrows move the
shape diagonally, or up and down, along the axes. Click on the eye icon
to view the shapes from different perspectives. A separate pop-up window
lets your child rotate the shapes by moving the sliders. To rotate a
base, click on the blue and red circular icon. To rotate a shape vertically,
click on the yellow circular icon.
To change the colour of a face, edge, or cube, use the paintbrush icon.
To change the colour of a face, click on a colour in the colour palette,
then click on the rhombus icon from the column, and finally click on
the face in the work area. To change the colour of an edge, click on
a colour in the colour palette, then click on the pink line from the
column, and finally click on the edge to be coloured in the work area.
To change the colour of a cube, click on a colour in the colour palette,
then click on the cube icon from the column, and finally click on the
cube in the work area.
To change a cube into faces, click on the explode button - the blue,
red, and yellow cube on the top row, and then on the cube in the work
area.