# Surf for More Math

## Lesson 2 **- Using Percent to Describe
Probabilities**

To encourage students to have fun on the Web
while learning about Using Percent to Describe Probabilities, here are
some games and interactive activities they can do on their own or in
pairs.

**Goal**

Conduct experiments and use percent to describe probabilities.

**Builds Upon**

Student Book pages 392-393

**Instructions for Use**

Fish
Tank allows students to measure how likely an event is to happen
or probability.

To use Fish Tank, choose the level of difficulty and press ' Start'.
Answer the probability question by clicking on the pull-down menus.
Press 'Go' to continue.

Probability
lets students identify the theoretical probability of favourable outcomes.

To use Probability, select a red button to the left of the screen -
die, spin, suit, card, or coin. The green line shows the theoretical
probability for each event.

Click '?' several times to generate an experimental probability. Click
'Reset' to return to the theoretical probability.